Posts tagged Preview
Worx's Every Un-holy Angels Empire Summer 2012

One of the Jersey's best kept indie labels Worxlife is back with a fantastic new video for the people, and some info on their Summer 2012 look dropping July 15th, 2012. Their newest drop with be titled E.U.A.E. (Every Un-holy Angels Empire) and was birthed from the path we all make to reach our paradise, where you must shift and move mountains to create your course by your means and no one elses. What happens when society tries to force a view on you but when you do, nothing good comes from it and creates less vision? Do you go towards the easier perception of conforming or do you tread water and stay above just enough to see the light? Light please.

WLco_Sum2012_a
WLco_Sum2012_a
WLco_Sum2012_b
WLco_Sum2012_b
WLco_Sum2012_c
WLco_Sum2012_c
WLco_Sum2012_d
WLco_Sum2012_d
WLco_Sum2012_e
WLco_Sum2012_e
WLco_Sum2012_g
WLco_Sum2012_g

The collection will have two tank tops labeled "Gold Finch" in two color ways Grey with Black print and Red with white and blue print and on the side will have "JERUZALEM" printed. A pocket tee in two color ways navy with yellow print and heather grey with maroon print with "WLCO EST 2009"  on the pocket, also "East Coast Bandits" printed with a raccoon on the back. A black snapback with a green under brim with a design of "Jeruzalem" across the top in Old English font with "E.U.A.E" on the bottom. Check the newly posted cookbook below and get your gear HERE.

Here's what they had to say about the project:

"Today's society tells us to be good people who uphold traditional values and morals. A lot of those values and morals tend to be one sided and are forced upon our upbringings. When reality gives you a haymaker to the face, is our only option to forgive and forget? We're at war with not only ourselves, but the rest of the United States. We have to make it out of this hole somehow, even if it means to go against the norm and single minded perceptions. Every Un-holy Angel's Empire represents the idea of a fallen angel. We are all the same in God's eyes, except it's the way we choose to live our lives, We represent the struggle and the animosity in modern America. It doesn't matter who you praise because we're out here working for what we want to achieve regardless of the social normality. Praying to God will only go so far. Without the chaos, the balance becomes lop-sided throwing off the natural balance of life. Every Un-holy Angel's Empire is a beautiful struggle. By any means necessary, we're out to reach our hopes and dreams. The "promise land" is within reach, but the journey isn't a pretty one."

Dédale Puzzler Preview #1

We had opportunity to play and preview the new puzzler Dédale coming out in June (iOS, PC, Mac) by Sergey Mohov, a special little puzzler mixed in with clean graphics and cheerful music. It consists of 100 levels and a Dédale-O-Matic (random puzzle generator) mode with a butterfly attracted to colors, music and tiles. Our experience so far with the game has been aspiring to say the least and I found it to be soothing to play while a good amount of fun, the controls are easy and the puzzles don't stay easy which is a good thing. It reminds me of the DS game Polarium but with a fun laid back vibe and has the potential to become a regularly played game in the Giant house. As you guide your arrow around the puzzle in a point A to point B style the butterfly follows your moves fluttering about, the goal is to mark all the tiles without going backwards unless you have a double move tile.

[vimeo]http://vimeo.com/41718816[/vimeo]

Puzzlers have been a recently growing genre in the industry thanks to mobile gaming but has had it's rough patches, so this is a good sign that indie developers are taking more chances on the beloved genre and creating something new for us. The music is unexpected and very delightful with accordions playing while you pick levels and when you solve a puzzle "Victoire!", while you touch tiles it plays piano keys and once solved it goes on to play a little jingle. I would classify this game as a great time chaser and fun experiment with gameplay music, it works great on PC and will be soon testing it on Mac and maybe iOS devices. I will make 1 or 2 more posts on this game to just update you guys on the gameplay and mac version as well so stay updated! Overall it has been a fun experience and wouldn't really change much of it besides the semi-generic buttons to select the levels.

Below are a few screenshots of the game and a video for it. Enjoy.

  

 

Guillermo Del Toro's 'The Strain' Comic Review

Famed director/producer and novelist Guillermo Del Toro has joined forces with Dark Horse Comics and David Lapham to bring you 'The Strain' trilogy in comic book form with art by Mike Huddleston come December 14, 2011. They will be breaking up each of the three books into 8 comics per novel, and at the surprisingly super low price of $1.00 each. We got an early copy thanks to Dark Horse and it seems to be on the right track so far, I don't want to start raving about it with just the first issue tho. Romanian grannies inflicting fear on the young, vampires, and terrorism all wrapped up in a mysterious beginning at New York's JFK airport, now wrap it up with Guillermo's talent for story and we just might have a very interesting addition to vamp tales in comics. Mike Huddleston has managed to capture mystery and shadows in a way where you can sense the mood in each panel and lends itself perfectly to the story at hand.

There's already a minor "oohhhh!" moment in the first issue and I'm looking forward to how the rest of the issues look and pan out. I will continue to follow 'The Strain' and you should to, so trek to your local comic shop this December 14 and pick this up!

If you want to pre-order it pass by the Dark Horse Comics site to guarantee your copy, there is also a Steve Morris variant cover as well for you collectors out there.

Rockstar Games Preview of Max Payne 3 En Bom Estado

Yesterday we sat down with the folks at Rockstar Games for a preview of their upcoming (March 2012) Max Payne 3 game, they showed us the new changes and a great looking gameplay demo. This series is responsible for all the games that have used bullet-time, a feature that has become one of the first mentioned features in most shooting games. In part 3 Max is now living in Hoboken as a washed up cop then he travels to São Paulo Brazil as private security for daughter of a friend. Sporting a beard and a baldy look time around, you can tell that all the past inner conflicts and problems have aged ol Max down a bit. The graphics are pretty amazing and felt near seamless from the transition of cutscenes to live gameplay, they mixed the old graphic novel style with the new models so gone are the painted stills in between levels. During the gameplay we talked about them choosing Brazil and the individual motion capture implementation for each and every (yes each) character in the game which was rather impressive. The transition from NY, NJ to Brazil was fitting since São Paulo is the worlds biggest urban setting in the western hemisphere (Thanks Rockstar), so Max still feels comfortable with his new environment even with the drastic distance from home. Bullet-time is back and has some new features added to the list, now you can control the speed of the bullet for that ultimate cinematic feel along with a slow-mo kill shot indicating that you have killed every man standing. When Max lands from bullet-time you will see him use his body as a real person would to soften the fall, he will also have what seems to be 360 degree control when shooting while in that mode and it looked fantastic. As far as the music is concerned they told me that unfortunately no details can be leaked yet but to expect what they've been doing from their recent games (very interested in this) to be present.

The graphics are looking really good (360 demo) so far and the motions are realistic, you can see Max use his body weight to shift running from one side to the other. The typical look in games this generation for humans is the shiny (kind of annoying) plastic models, I'm happy to report that it all looks pretty natural and Max's model looks lifelike without those nasty polygon issue connecting arms to shoulder that we've seen. The demo started in his apartment and ends with a frantic gun fight with a local mobster because Max recently killed his son, so lovers of that noir classic feel rest easy knowing you will see the grit here in full bloom or shall I say shadow. Overall it was a great experience and having the time to talk about the new location, features and changes was excellent, the game is shaping up to be a must buy from what I saw yesterday. I'd like to thank the Giants at Rockstar Games for taking the time out to show us the game and discussing what's going on, stay tuned for Max Payne 3 my people cause its gonna be a good one.

It was interesting to see where they were going to place Max since the life or lack of and family that he had is no where in sight, I feel the location and job setting is very fitting and coupled along with the impressive look. It's nice to see older franchises brought back with better original concepts and not just stick to cookie cutter storytelling... then again it's Rockstar we're talking about, they usually push those right buttons in the end. The game is scheduled to come out for PC, Xbox 360, and PS3 on March 2011. I will be getting the 360 version myself after seeing it in action, also props to the folks at Rockstar for hooking it up with the swag and staying Giant.

For more information visit the Official Max Payne 3 site.