We all love us some video games and when a game is announced that involves controlling what was thought to be impossible or not the run of the mill jumping/shooting/collecting tags, that's when our interest goes sky high. Enter Lune, a game being created by six students (including Dedale's Sergey Mojov) for the French game competition Hits Playtime where you control the moon, so you get to control gravity, light, and the tides... crazy right? The game revolves around an island in the middle of an ocean that doesn't get light and is occupied by a large ancient tower with Runic Guardians. Check out the trailer along with some concept art and the main character model below. Head over to their Facebook page **Like it** if ya do and watch it for more information on this awesome looking game... that I can't wait to play. [youtube]http://www.youtube.com/watch?v=J68oqKBynkw[/youtube]
We had opportunity to play and preview the new puzzler Dédale coming out in June (iOS, PC, Mac) by Sergey Mohov, a special little puzzler mixed in with clean graphics and cheerful music. It consists of 100 levels and a Dédale-O-Matic (random puzzle generator) mode with a butterfly attracted to colors, music and tiles. Our experience so far with the game has been aspiring to say the least and I found it to be soothing to play while a good amount of fun, the controls are easy and the puzzles don't stay easy which is a good thing. It reminds me of the DS game Polarium but with a fun laid back vibe and has the potential to become a regularly played game in the Giant house. As you guide your arrow around the puzzle in a point A to point B style the butterfly follows your moves fluttering about, the goal is to mark all the tiles without going backwards unless you have a double move tile.
Puzzlers have been a recently growing genre in the industry thanks to mobile gaming but has had it's rough patches, so this is a good sign that indie developers are taking more chances on the beloved genre and creating something new for us. The music is unexpected and very delightful with accordions playing while you pick levels and when you solve a puzzle "Victoire!", while you touch tiles it plays piano keys and once solved it goes on to play a little jingle. I would classify this game as a great time chaser and fun experiment with gameplay music, it works great on PC and will be soon testing it on Mac and maybe iOS devices. I will make 1 or 2 more posts on this game to just update you guys on the gameplay and mac version as well so stay updated! Overall it has been a fun experience and wouldn't really change much of it besides the semi-generic buttons to select the levels.
Below are a few screenshots of the game and a video for it. Enjoy.