Posts in Video Games
Forward Slash Backlash

As gamers faithful to certain game franchises, we (including myself) can be pretty stubborn about change or new additions that don't make any sense to us. With the rage of Diablo Immortal and tons of people hating Fallout 76, it's been a hard time for publishers looking to try something new since we keep asking for it yet shun anything that might deviate from our beloved formula.

We as gamers should always keep developers and publishers on their toes regardless of what's currently hot but when is it too much? When people are sending death threats or hateful messages to the publishers or booing people off a stage? Territorial as us gamers can be, people need to know when they cross that line and engage with devs and publishers in a threatening way, there's absolutely no need for it. This might sound crazy but hear me out on this next one. Perhaps that game might not be for you?

I know, you've invested tons of hours and money on their games in the past and have personal attachments but what if they are trying to reach a new audience with their established brand or just giving you another way to play? In Blizzards case I can't personally hate on them for making Diablo go mobile, there is an insane amount of gamers that solely play on phones and tablets. Now the shared look and feel of Crusaders of Light, that's a viable and welcomed discussion but we should also listen first before getting our pitchforks out. Fallout 76 is getting an incredible amount of pushbacks on it's look, feel and mechanics from the recent B.E.T.A. gameplay. I personally didn't think it was bad and played it myself. I'm not a diehard Fallout fan so certain players gripes might not resonate with me but I understand some of the frustration.

At the end of the day we don't own the developers, franchise and publishers, treat them with respect if you really love videogames and the industry. You really got a problem with a game and they don't listen to civil feedback? Let them know how they'll fully understand on a different and more effective level... their pockets. Just don't complain next time when a publisher is looking to change things up to give you something new, when your actions show that all you want is more of the same.

Originally posted on MINDS.

Yakuza Kiwami: Journal 1
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Seeing as to how massive Yakuza Kiwami is, I didn't think it would be fair to just give it a review once released and wrap it up, I'll be writing about the story and all it's pathways towards the end. I will be continuously playing the game and currently at Chapter 5: Purgatory, so far it's been fun regardless of it's flaws and has kept me engaged the entire time. From the family organizations, self reflection, side quests and the seedier underbelly of the town, you play thru it all and it's quite the experience. As you progress within the linear story you are presented with side quests that you either go out of your way to complete or just mini stories within the Yakuza Kiwami world, they are of usual fetch fare or just so happen to complete due to who you talk to which is my favorite and adds a certain level of life to the game. The graphics for the most part are hi-res textured awesome while showing it's age in motion and control, the sound packs a punch especially those hard hitting battles and soundtrack inclusion is on point.

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KIwami is the 2006 Yakuza 1 game with a major graphic overhaul and tons of content reworked, included or changed around to make it a definitive version of sort. I sit and marvel at how crisp most textures are but there are times where it shows how old the game is in it's animation and presentation. Animations vary from silky smooth to jerky and stiff depending the camera angle and area you are in, it's very apparent that they kept all the captures in place from the old game and look a tad out of place on a PS4. Most of the game looks incredible and full of life with reworked textures, certain facial animations and reflective surfaces to a highly satisfactory level. Can it be better? Of course it can but it still looks great and I could care less at this point since I'm having that much fun.

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The story begins after Kazuma Kiryu ends up finally getting out of jail for 10 years after a murder charge, it's his time to catch up and get acclimated with how things are now and what's been going on ever since. Needless to say many happenings and shifts have happened and you go thru a few surprises here and there, a lot can happen in 10 years and this shows it well in story. I won't write details from the story for spoilers sake and those that know of the story will still have a connection to what I write about. Remember when I said the game reminds me of Shenmue? Well it still does and after completing 4 chapters worth, it still holds true. Little hidden alleyways, interactions, storefronts, nature of the character, silliness in story and combat (BEAST!), it all has hints of Shenmue and boy am I happy with it. Keeping this entry shortish but will return with what I thought about chapters 1-4 soon and perhaps 5 if I'm near the end of it.
Hope you all are looking forward to reading about each chapter and thanks for reading, mucho thanks to Sega also for sending this my way!
MAJIMAAAAAAAAA!

You can purchase Yakuza Kiwami for PS4 digitally or in game stores now.

Get your (L.A.) Noire Back On!
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Better tell that dame she's gonna have to wait and keep your snub close to ya, because Rockstar Games just announced new enhanced console versions (Even the Switch!) of L.A. Noire and a VR version with 7 cases from the original. This in my opinion is one of their most stylish games they've done to date and definitely looking forward to it! Can't wait to get my feet wet in them dimly lit streets again. I wonder if Zilla Rocca knows about this...

See below for details from Rockstar:
NEW YORK, NY, September 7, 2017
– Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce new versions of the blockbuster detective thriller, L.A. Noire, are scheduled to release on November 14, 2017 for the Nintendo Switch™ system, PlayStation®4 computer entertainment systems and for Xbox One games and entertainment systems.
Alongside these three new console versions comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE™ system.
L.A. Noire takes place in the seedy and violent underbelly of 1940’s Los Angeles as decorated veteran and newly minted detective, Cole Phelps investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A. The game was an Official Selection of the Tribeca Film Festival for its cinematic approach to gameplay and narrative.
Utilizing a unique type of facial capture technology called MotionScan, L.A. Noire breathes unprecedented life into character performances, creating brand new gameplay out of the art of interrogation.
“We’re excited to bring L.A. Noire’s unique mix of real detective work, classic Hollywood atmosphere and thrilling action to these new platforms,” said Sam Houser, Founder of Rockstar Games.  “Now with a choice of spectacular virtual reality, stunning 4K, or the freedom of portable play, these enhanced versions are a perfect opportunity for players to experience this richly detailed world in a whole new way."
L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from LA Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience.
L.A. Noire for the Nintendo Switch features the complete original game and all additional downloadable content, with specific enhancements including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touch screen controls for portable detective work.
L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more. L.A. Noire plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, capturing the grit and grime of the City of Angels like never before.
L.A. Noire is not yet rated by the ESRB. For more information, please visit www.rockstargames.com/lanoire.

Travis is BACK! NMH Sequel announced on Nindies 2017 Showcase

I knew the day would come, I knew it would be glorious. That day is here.
No More Heroes is getting a sequel! Travis Strikes Again: No More Heroes, the beginning is the end is the beginning? Whatever... I like it, just don't bring back that lawnmower mini-game ok Suda51?? This was announced on the Nindies Showcase for Summer 2017 which also has an impressive indie line-up. Ahhhh thank you my pretty Grasshopper Manufacture, thank you.

Save me Mr Tako: Tasukete Tako-San is GB Heaven

A pacifist octopus granted land surviving ways in a land where humans are at war with octopuses, the world set to glorious Game Boy 4-color palette designed by French developer Christophe Galati. WHAT? This is incredibly charming and completely brings you back to the days of carrying AA batteries in your pocket. Something about the simple nature of that time period in gaming always reels me in, maybe it's the shading techniques or the way it sounds but I'm a sucker for it.
The premise for the game sounds bizarre enough to be fun and a great little escape from all this HDR and hyper-realistic brownness that finds itself into modern games. This is slated for digital Q4 2017 release and for Nintendo Switch and Steam, screens, trailer and more of the story behind the game below.

Set in a world where humans and octopi are at war with each other, Save me Mr Tako: Tasukete Tako-San tells the tale of a pacifist octopus who rescues a human woman from drowning. An octopus fairy sees this act of kindness and grants Mr Tako (the game’s protagonist) the ability to survive on land, where he can learn more about the ways of humans and help to resolve conflicts between the two species.

Mr Tako navigates through the game’s environments by spitting ink at enemies, which turns them into platforms that he can jump on to reach even higher ground. He can also acquire and wear 50 different hats that give him special abilities, fight 19 deadly boss characters and explore 16 mysterious dungeons scattered throughout six huge worlds.

Save me Mr Tako: Tasukete Tako-San was designed by French indie developer Christophe Galati as a heartfelt homage to the many games he loved to play on Nintendo’s original Game Boy® handheld console. The game’s color palettes are directly inspired by that hardware’s crude LCD display (allowing no more than four onscreen colors at a time), and the sizes of the character sprites are intentionally limited to 1989 standards. The game’s soundtrack also uses Game Boy-era instrumentation to complete the authentic retro vibe.

Save me Mr Tako: Tasukete Tako-San is planned for a simultaneous release on Nintendo Switch and Steam in the fourth quarter of 2017. Pricing info and release date to be announced at a later time.